AOV NEW PATCH OCTOBER 2018

Brave challenger,
Arena of Valor Mobile will be tentatively releasing our next update, Clone Clash, on October 18th. This new update will include a new game mode, hero balance adjustments, updated arena mechanics, and many other in-game additions and tweaks. We hope you enjoy this update as we continue to work hard to provide you with the best mobile MOBA gaming experience.

I. New Mode

Clone Clash:
Ever since launch, players have been fighting together on the Antaris Battlefield using different heroes. But we've been wondering; What would happen if all players use the SAME HERO...? How fun would that be?
After countless redesigns and modifications, we're proud to introduce the all-new Casual Mode; "Clone Clash". In this mode, players battle with their entire team using the same hero which sets the stage for a unique combat experience.
Picture five of Maloch's Shocks raining down all at once, or five Butterflys flying at your team from the brush...
We love giving players fun ways to compete and look forward to facing off in “Clone Clash”!

II. System Optimizations: New Features

Seal of Kings:
These new Legend Marks are rewarded to players who obtain a Master Battlefield Legend rank at the end of a season. The number of Marks you earn will continue to increase after each season.

Popular Builds:
You can now select popular builds in the Hero Menu in place of current builds.

Hero Lane Icon:
In the Hero menu, you can now see an icon at the bottom-right corner of each hero's avatar showing the recommended lane for that Hero.

Hide Combat History:
Combat history can now be hidden through your System Settings. When active, other players will not be able to view your combat history.

Bulk Item Sell back:
Items in your Backpack can now be sold in bulk through a single tap.

AIC UI Addition:
A new UI interface has been added to the game to celebrate the upcoming Arena of Valor International Championship.

Anniversary gifts:
Every challenger will now receive a gift on their Arena of Valor anniversary.

II. System Optimizations: Feature Optimizations

MVP Rating:
The MVP rating will now be rewarded with a more reasonable rating by taking class into consideration.

Popular Builds:
The popular builds ranking system has been overhauled and now takes win rate and recent usage into consideration when weighting their popularity.

Recently Used Heroes:
All heroes shown now reflect the recent heroes used in Ranked Matches.

Alice Guide Display Effect:
When an achievement is claimable, the Alice icon will be more noticeable.

Multi Chest Opening:
Multiple chests of the same kind can be opened at the same time.

First Purchase Reward:
Instead of receiving one free preset hero, you now have a choice to pick from three heroes. Zephys has now been added to the shop.

III. Battlefield Changes

In the current meta, Marksmen tend to jungle the most. We want to encourage jungling among more hero types so that lineups and tactics become more varied. We hope to achieve this by adjusting the economics of jungle monsters and minion waves, coupled with other battlefield mechanics.

Jungle Monsters
We've decreased Gold earned from jungle activities by about 10%.

Sage Golem and Might Golem base Gold: 65 → 62
Tree Toad, Luminous Lizard, Wild Monkey, and Rock Crab base Gold: 55 → 52
Highest Jungle Monster Gold increase after 11 minutes: 165% → 150%

Minion Waves
Increased the growth speed of Gold from minion waves in the mid-game so that it is slightly higher than before:

Previously, minion wave Gold capped at 150% after 10 minutes. Now it caps at 150% after 9.5 minutes.

Towers
When there are no minion waves, the damage reduction of a tower goes from 70% to 80%.

Drakes
Drake Movement Speed:
4m/sec → 3.3m/sec
If a player does not summon the Drake in time, the summoning opportunity will be lost.
A bug has been fixed where players could still summon the Drake while dead.
New Mechanic: The Drake can only survive for a maximum of 3 minutes after being summoned.

IV. Hero Balance Adjustments

The Flash
Base Movement Speed:
400 → 380

Ability 3: Cyclone
Magic damage:
450/675/900 (+0.6AP) → 500/750/1000 (+0.6AP)
Vacuum control effect:
1 sec stun → 0.5 sec stun and 1 sec 50% slow

Azzen'Ka
Passive: Sand Trap
Passive mark duration:
5 sec → 6 sec

Removing the following mechanic:
"Cannot apply to the same target within 2 sec"
Azzen’ka’s passive can now be applied to the same target with no time limit.

Gildur
Passive: Midas Touch
New Mechanic:
Normal attack will now grant a shield
Shield points:
(100+0.6AP) → 160 (+20 per level) (+0.3AP)

Tulen
Base Movement Speed:
340 → 350

Ignis
Growth HP:
173 → 198.5
Growth armor:
16.7 → 20.5

Passive: Sacred Flame
Mark of Flame mechanics:
Triggers 1 sec after the ability has hit the target changed to immediately takes effect upon hitting with Ability 1 and refreshes the cool-down of Ability 1
Mark of Flame duration:
2.5 sec → 3 sec
HP recovered from mark triggering on an enemy hero:
80 (+5 per level) (+0.2AP) → 120 (+8 per level) (+0.3AP)

Ability 1: Fire Crash
Ability back-swing is shortened by 0.2 seconds
Projectile width:
2m → 2.5m
Projectile length:
1.5m → 2.5m
Magic damage:
320/420/520/620/720/820 (+0.7AP) → 320/380/440/500/560/620 (+0.5AP)
Shield:
300/425/550/675/800/925 (+0.8AP) → 300/400/500/600/700/800 (+0.65AP)
Shield duration:
3 sec → 2 sec
Mana cost:
40/45/50/55/60/65 → 30/34/38/42/46/50

Ability 2: Rain of Fire
Ability back-swing is shortened by 0.1 seconds
Ability 3: Holy Embers
Ability back-swing is shortened by 0.1 seconds

Aleister
Ability 3: Magic Prison
Duration:
3 sec → 2.5 sec
Enemy will continue to be held during the Ultimate, and can't Resist or be Purified for the duration

Veera
Basic Movement Speed:
350 → 360

Ability 2: Mesmerize
Range:
7m → 7.5m

Ability 3: Inferno Bats
Range:
7m → 7.5m

Lauriel
Passive: Divine Punishment
Slowdown effect:
50% → (50%–90%), scales with hero level

Diaochan
Ability 1: Chilling Frost
Magic damage:
350/420/490/560/630/700 (+0.85AP) → 400/490/580/670/760/850 (+0.75AP)
Frost mark duration:
5.5 sec → 6 sec
The movement delay caused when casting this ability is shortened

Ability 2: Diamond Dust
The movement delay caused when casting this ability is shortened

Preyta
Ability 3: Disciple of the Plague
Attack Speed boost:
10% → 20%
Cooldown:
45/40/35 → 40/35/30
Mana Cost:
130/150/170 → 100/125/150

Yorn
Base Armor:
88 → 94
Growth HP:
184.9 → 202
Growth Attack Speed:
4% → 3%
Growth attack damage:
16.2 → 14.8

Passive ability: Fierce Shot
Physical damage of each volley:
(0.7AD) → 75 (+4 per level) (+0.4AD)
Ability 1: Explosive Arrow
Ability back-swing is shortened by 0.1 sec
Physical Damage:
120/145/170/195/220/245 (+0.54AD) → 175/200/225/250/275/300 (+0.75AD)
Stun time:
0.75 → 1 sec

Ability 2: Heavenly Barrage
Ability back-swing is shortened by 0.1 sec
Cool-down:
20/19/18/17/16/15 → 18/17.4/16.8/16.2/15.6/15
Ability 3: Heart Shot
Ability back-swing is shortened by 0.2 sec

Tel'Annas
Growth HP:
176.3 → 190.8
Ability 1: Eagle Eye
Normal attack damage mechanics:
Normal attack deals an additional 100/120/140/160/180/200 (+0.1AD) magic damage → Normal attack deals 40/48/56/64/72/80 (+0.55AD) magic damage and an equal amount of physical damage

Valhein
Growth Attack Speed:
4% → 3%

Passive: Pocket Glaive
Stun time of glaive:
1 sec → 0.75 sec
Base damage of passive glaive:
100 (+12 per level) → 80 (+10 per level)

The Joker
Ability 3: Canned Laughter
New mechanic:
Attack Speed is increased by (50%/75%/100%) for 4 sec after casting

Violet
Ability 1: Tactical Fire
Physical damage:
275/315/355/395/435/475 (+1.0AD) → 275/305/335/365/395/425 (+1.0AD)

Wisp
Base attack damage:
161 → 171

Ability 1: Loose Cannon
Enhanced normal attack damage:
45/60/75/90/105/120 (+1.1AD) → 75/100/125/150/175/200 (+0.9AD)
Cool-down:
10 → 10/9.6/9.2/8.8/8.4/8
Ratio of enhanced normal attack damage dealt to splashed enemies:
100% → 50%

Ability 2: Barrel Bomb
Barrel Bomb rolling speed:
8m/s → 10m/s
Ability 3: Shock and Awe
New mechanic:
Targets in range of Ultimate are slowed by 20%

Peura
Ability 1: Healing Light
HP recovered per sec:
60 (+20/Lv) (+0.1AP) (plus 10% of target's lost HP) → 80 (+25/Lv) (+0.1AP) (plus 7% of target's lost HP)

Ability 3: Nature's Rally
Armor for allies:
200 (+50/Lv) → 150 (+35/Lv)
Stun time:
1.5 sec → 1.25 sec

Wukong
Ability 1: Shadow Clone
Cool-down:
15/13.8/12.6/11.4/10.2/9 → 12/11.4/10.8/10.2/9.6/9

Ability 3: Monkey Business
New mechanic:
When the second phase of the Ultimate is cast, slowing effects on self are removed

Airi
Class:
Warrior → Assassin
Base attack damage:
159 → 168
Base armor:
105 → 96

Ability 3: Ryuu
Stun time:
1.25 sec → 1 sec

Zephys
Ability 1: Death Rift
Mana cost:
45/50/55/60/65/70 → 30/35/40/45/50/55

Ability 3: Death from Above
Mana cost:
135/150/165 → 100/115/130

Kriknak
Ability 3: Drone Drop
Physical damage:
690/920/1150 (+2.65 additional AD) → 660/880/1100 (+2.60 additional AD)

Baldum
Ability 1: Wild Charge
Physical damage:
200/240/280/320/360/400 (+0.2 self armor) (+0.3AD) → 175/225/275/325/375/425 (+0.3 self armor) (+0.5AD)
Cool-down:
13/12.6/12.2/11.8/11.4/11 → 12/11.6/11.2/10.8/10.4/10

Ability 2: Wild Stomp
Physical damage:
50/55/60/65/70/75 (+0.05 self armor) (+0.3AD) → 50/56/62/68/74/80 (+0.07 self armor) (+0.3AD)

Ability 3: Wild Prison
The warning circle of the Ultimate appears 0.5 sec earlier
When Baldum smashes his totem into the ground, he causes 50% slowdown for 1.5 sec instead of the previous 2 seconds.
There is a 90% decrease to Movement Speed 0.6 sec before the ground collapses

Slimz
Base HP:
3389 → 3292
Growth HP:
207.9 → 189

Ability 1: Flying Spear
Movement Speed increases upon hitting a hero:
60% → 30–80% depending on the distance

Lu Bu
Growth Attack Speed:
3% → 2%
Base HP:
3531 → 3431
Passive: Martial Master
New mechanic:
Every ability cast increases Attack Speed by 10%, up to a max of 5 stacks, for 3 sec

Wonder Woman
Base armor:
89 → 95
Base attack damage:
168 → 173
Growth Attack Speed:
1% → 2%

Amily
Ability 2: Combo
Cool-down:
7/6.8/6.6/6.4/6.2/6 → 6

Ability 3: Enrage
Movement Speed:
40 → 50
Blocked damage:
40/60/80 → 50/75/100

Roxie
Growth HP:
352.8 → 319.2

Ability 3: Agnie's Grasp
If a hero is hit by the Ultimate, the cool-down of Ability 1 and Ability 2 are simultaneously refreshed
Magic damage:
75/100/125 + {4/5/6}% of target's current HP) → 40/60/80 + {4/5/6}% of target's current HP) (additional damage will not exceed 300)
Cool-down:
40/36/32 → 45/40/35

Max
Ability 1: Bionic Blender
Movement Speed increase from hitting an enemy:
6% → 10%
Max Movement Speed increase of 30% remains unchanged

Ormarr
Passive: Gut Punch
Physical damage:
10/12/14/16% → 8/10/12/14/16%
Stun time:
0.75 sec → 0.75-1 sec (scales with hero level)

Taara
Passive: Fighting Spirit
New mechanic:
All abilities cost 8% of current HP
Ratio of HP recovery from using abilities:
3% → 6%

Kil'Groth
Ability 2: Enraged Spear
Magic damage of third passive normal attack:
60/100/140/180/220/260 (+0.3 additional AD) → 75/115/155/195/235/275 (+0.3 additional AD)
Magic damage of third normal attack when ability has been activated:
50/80/110/140/170/200 (+0.25 additional AD) → 50/85/120/155/190/225 (+0.25 additional AD)

Thane
Base Movement Speed:
370 → 380

Passive: Royal Power
Duration:
6 sec → 4 sec
New mechanic:
25% damage reduction when active

Arthur
Passive: Paragon
Armor increase:
28 (+8/lv) → 88 (+8/lv)
V. Equipment Adjustments

Gloves
Price: 490 → 420

Claves Sancti
Price: 2250 → 2120

Devil's Handshake
Price: 2070 → 1960

Slikk's Sting
Price: 2000 → 1920

Ring of the Fiend
Unique active's vision range: 10m → 12m

Purifying Bracers
Effective range: 5m → 7m
Increased Movement Speed: 20% → 30%
Duration: 1 sec → 2 sec
Cool-down: 90 sec → 60 sec

Hunter's Crossbow
Name change: Hunter's Crossbow → Kukri
Changed to icon of kukri

Scorching Wind
Unique passive - Fire Storm:
Normal attacks place a mark on the target, dealing (18 + hero level*0.5) magic damage each stack (ranged attacks deal 75% of the damage), up to 6 stacks → Normal attacks place a mark on the target, dealing 15 additional magic damage each stack (+1 per 3 levels), up to 6 stacks.

Soulreaver
Attributes:
+80 attack damage → +40 attack damage
New mechanic:
Unique passive - Soul Taker: Next ability or normal attack on a hero deals an additional (300 +20 per level) magic damage, and damage output is increased by 7% for 3 seconds (melee combat only) (30 sec CD)

Loki's Curse
Item Tree:
Monsters' Bane + Ring of Vitality + Ancient Scriptures → Monsters' Bane + Trick Blade
Attributes:
+150 Magic Attack → +120 Magic Attack
+400 Max HP → +10% Cool-down Speed

Berith's Agony
Price: 2160 → 2120
Attributes: +270 Armor → +225 Armor
VI. Audio
The team at Hexany Audio has created something special for the Clone Clash start screen: Check out the new track called "Duplicate Soul"

VII. Game Optimization and Bug Fixes
  1. Minion wave textures have been adjusted to make it easier to distinguish their special effects, animations, and abilities so that challengers can focus on more important things, such as combat.
  2. Optimized the appearance of the icon beside the HP bar when the hero obtains a Resurrection Buff or the ability to summon a Drake.
  3. Added backdoor protection text to towers. Even without minion waves, the HP bar of a tower has text that says, "Tower has backdoor protection."
  4. The re-spawn of all jungle monsters can now be set in the Training Camp.
  5. Iterated background stories for Valhein and Violet.
  6. Kriknak can now cast Recall and Restore, and can use talents and equipment abilities while using his Ultimate.
  7. Maloch can use talents when casting Ability 1.
  8. Murad's original skin can no longer be seen when casting his Ultimate while in the Astral Walker skin.
  9. Fixed a bug affecting the Attack Speed boost of Annette's Ultimate.
  10. Maloch's model will now display correctly.
  11. Krixi's Ultimate can no longer hit a unit outside her range of vision (for example, an enemy standing in the brush nearby).
  12. The Water Stone passive ability, Devotion, will now trigger in Abyssal Clash.
  13. Murad, Zill, etc. can now receive a buff from the Enraged Abyssal Dragon after defeating it using their Ultimate.
  14. The Blitz Blade will no longer trigger Chain Lightning on towers.
  15. The countdown timers of the Abyssal Dragon and the Enraged Abyssal Dragon will no longer overlap. When both dragons enter countdown, display priority will go to the one that will respawn first.
  16. Fixed a bug where the Drake would get stuck at the core.

Comments

Popular Posts